Encircled by imposing walls, the mega-city of Hubland serves as the domain of the Xlarth'qll and the site of the fabled 'portal.
Taido wasn't the Winged Ones first home, but in Yavar, it became their sanctuary. Now, only Byrd remains free as Helldrick Opius and his Smognar desecrate the last high roosts.
The Svekten Ether is a sovereign realm, a dimension outsude of Yavar, governed by the visionary Prezwell McDaniel. Here, the Archions reign supreme, wielding the pinnacle of technology, untethered and unrivaled by any outside force.
The E Meridian, an under water civilization of glowing coral spires and crushing darkness, ruled by the Tentacrodions. These tentacle-headed beings watch the surface with cold curiosity, their cities humming with alien logic. Now, as the deep trembles, they must choose: remain hidden… or rise.
The W Meridian — a shimmering civilization of towering shell palaces and labyrinthine reefs, ruled by the Crudefrudel. These regal, shell-bodied beings craft their cities with meticulous artistry, their halls echoing with the whispers of ancient tides. Proud and isolationist, they guard their secrets fiercely—but as currents shift and unknown threats stir in the deep, even the Crudefrudel may have to choose between their splendid solitude… and survival.
The frozen outlands where the Cranks remain as the Archion's failed experiment.
The Marshlands of Gordon — a mist-shrouded realm of tangled roots and stagnant waters, home to the Jovithar, a wise reptilian race. Guided by their shamanic leader, they commune with ancient spirits, their rituals woven into the very fabric of the bog. But as the marshes wither and unseen forces stir, the Jovithar must decide: cling to fading traditions, or rise to reclaim their dying land.
The Huckten Sector is its own realm, a dimension entirely detached from the reality of Yavar, where the Smognar serve Emperor Helldrick Opius.
N’baba Doff a vast jungle dominated by a single colossal tree organism rooted in Yavar. The D’gongins, a primate race, navigate its dense canopy atop their powerful Kathulgars—apex predators they’ve tamed as mounts. The jungle is alive, its growth and decay dictating survival. The D’gongins adapt or perish.
Not all realms demand attention. Kuwagel Flurpenstien lingers unseen. Enter if you can. (You can't.)
An underground empire of interconnected tunnels and cities, engineered by the industrious Dinglehoff Durgensnobbers. Their fortified stone halls and hidden trade routes form a disciplined, self-sufficient society. Few surface-dwellers grasp its full scope—and fewer still gain entry.
A lawless wilderness between Hubland, the Marshlands of Gordon, and the Tundrus Exiles. Untamed and ungoverned, it's ruled by monstrous beasts and desperate outcasts. Only the strong survive here—weakness is fatal.
A breathtaking expanse of endless meadows and vibrant wildflowers, untouched by rulers or laws. Beauty and danger bloom together here—where the land belongs to no one, and every wanderer carves their own path.